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Tremulous supports a few specific shaders apart from the common set, these shaders use special surfaceparms that need the map to be compiled with -custinfoparms in the q3map2 command line for them to be recognized by the engine.
The common-trem shader script includes three nobuild shaders:
Tremulous also features nobuildsurface, noalienbuildsurface and nohumanbuildsurface surfaceparms, which prevents building in the face of the brush thats has the shader, these are not currently used in official maps though.
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