Here is a list of useful manuals related to mapping for Tremulous.



Q3Radiant Editor Manual

This manual was written for the predecessor of GtkRadiant and as such should still contain a good deal of useful information.

Quake 3 Shader Manual

This is the manual provided by id Software with most everything one needs to know in order to make shaders.

q3map2 Shader Manual

This is the definitive shader manual covering everything from id Software's original manual as well as all the various new features supported by q3map2.

q3map2 Wikibooks page

Contains some useful information for use of q3map2.

q3map2 Support forum

A forum dedicated entirely to q3map2.

Tremulous Manual

Contains instructions on how to create a particle system as well as other Tremulous specific features.

Terrain Manual

Terrain construction manual for Quake 3 engine games.


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