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Here is a list of useful manuals related to mapping for Tremulous.
This manual was written for the predecessor of GtkRadiant and as such should still contain a good deal of useful information.
This is the manual provided by id Software with most everything one needs to know in order to make shaders.
This is the definitive shader manual covering everything from id Software's original manual as well as all the various new features supported by q3map2.
Contains some useful information for use of q3map2.
A forum dedicated entirely to q3map2.
Contains instructions on how to create a particle system as well as other Tremulous specific features.
Terrain construction manual for Quake 3 engine games.
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